Rebel Fleet

A rebel fleet heading to a new base

The rebel alliance is the 'good side' in rise of the empire, though you can still choose whether to be imperial or rebellion. The rebels have access to a large amount of vehicles, though they cannot build and use a fully functional death star as the empire can.

Notable MembersEdit

The notable members of the rebel alliance in the game include: Admiral Ackbar, General Dodona, General Rikken, Mon Motha, Wedge Antilles, Keyan Farlander, Horton Salm, Merrick Simms and Arvel Crynyd.


The alliance has five different squadrons. Each one has a main vehicle and a default leader.

There is the red squadron, led by Wedge Antilles. They pilot mainly X-wings. The gold squadron is led by Keyan Farlander, they mainly pilot BTLA4 Y-wings. The gray squadron, led by Horton Salm and Kin Kian, pilot mainly BTL-S3 Y-wings. The green squadron is led by Arvel Crynyd and they mainly pilot A-wings, while the blue squadron is led by Merrick Simms and mainly pilots B-wings.


On either side, the player can purchase more vehicles and weaponry for their affiliation, from snub fighters to capital ships. Here is a list of all the ships available for purchase by the alliance:

MC80 Home One Type Star Cruiser (127,380,000 credits)

MC80 Liberty Type Mon Calamari Star Cruiser

MC80 Liberty Type Star Cruiser (119,240,000 credits)

Nebulon-B Escort Frigate (39,050,000 credits)

CR70 Corvette (15,690,000 credits)

GR-75 Medium Transport (2,666,000 credits)

YT-1300 Light Freighter (100,000 credits)

YT-2000 Light Freighter (150,000 credits)

YT-2400 Light Freighter (130,000 credits)

B-Wing Starfighter (220,000 credits)

BTL-S3 Y-Wing Starfighter (134,999 credits)

BTLA4 Y-Wing Starfighter (127,000 credits)

T-65 X-Wing Starfighter (149,999 credits)

RZ-1 A-Wing Interceptor (175,000 credits)

T-47 Airspeeder (62,999 credits)

Here is a list of available weaponry and equipment for the rebel fighters, pilots, bases and engineers:

DH-7 Blaster Pistol (550 credits)

DL-18 Blaster Pistol (500 credits)

Mark II Medium Repeating Blaster (5,000 credits)

RZ-1 A-Wing Interceptor

MLC-3 Mobile Laser Cannon (23,000 credits)

E-11 Blaster Rifle (1,000 credits)

Fully Stocked Tool Kit (2,000 credits)

Laser Ice-Cutter (10,000 credits)

V-150 Anti-Orbital Ion Cannon (1,500,000 credits)

1.4 FD P-Tower Laser Cannon (16,000 credits)

DF.9 Anti-Infantry Laser Cannon (17,000 credits)

Rebel Personnel Carrier (11,500 credits)


The enlisted rebellion ranks are all the same, in the starfighter force, the army and navy. The officer ranks, however, are different. To reach the next rank up, you would have to gain a certain amount of XP points. You gain 20 XP points for every enlisted taken out (TIE's included), 40 for each officer (TIE's included), an extra 10 for each fighter taken out, an extra 50 for each transport taken out, an extra 250 for each capital ship taken out, an extra 1,000 points for each base taken out and an extra 2,000 points for each death star taken out. Keep in mind that you lose that many points for friendly fire. There are also various achievements that you can earn XP from.

You start needing 500 XP to get to corporal, 1,000 to sergeant, 1,500 to warrant officer, etc.


Private (Pte)

Corporal (Cpl)

Sergeant (Sgt)

Warrant Officer (WO)

Chief Warrant Officer (CWO)


Ensign (Esn)

Sub-Lieutenant (SLt)

Lieutenant (Lt)

Lieutenant-Commander (LCdr)

Commander (Cdr)

Captain (Capt)

Commodore (Cmdr)

Rear-Admiral (RAdm)

Vice-Admiral (VAdm)

Admiral (Adm)


Second Lieutenant (2Lt)

First Lieutenant (1Lt)

Captain (Capt)

Major (Maj)

Colonel (Col)

Lieutenant-Colonel (LCol)

Brigadier-General (BGen)

Major-General (MGen)

Lieutenant-General (LGen)

General (Gen)

Starfighter Force:

Flight Cadet (FCdt)

Flight Officer (FOcr)

Lieutenant (Lt)

Captain (Capt)

Major (Maj)

Commander (Cdr)

Brigadier-General (BGen)

Major-General (MGen)

Lieutenant-General (LGen)

General (Gen)

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